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        Video Game Art Reader

        Volume 2

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        Author(s)
        Funk, Tiffany
        Language
        English
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        Abstract
        This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating.
        URI
        https://library.oapen.org/handle/20.500.12657/57790
        Keywords
        The arts: general issues; Computer game art; Electronic, holographic and video art
        DOI
        10.3998/mpub.12471206
        ISBN
        9781943208418, 9781943208357, 9781943208340
        Publisher
        Amherst College Press
        Publisher website
        https://acpress.amherst.edu/
        Publication date and place
        2018
        Imprint
        Amherst College Press
        Classification
        The arts: general topics
        Individual artists, art monographs
        Digital, video and new media arts
        Pages
        98
        Rights
        https://creativecommons.org/licenses/by-nc-nd/4.0/
        • Imported or submitted locally

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        License

        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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