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        Ultima and Worldbuilding in the Computer Role-Playing Game

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        Author(s)
        Kocurek, Carly
        Payne, Matthew Thomas
        Language
        English
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        Abstract
        Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.
        URI
        https://library.oapen.org/handle/20.500.12657/88623
        Keywords
        Hobbies, quizzes and games;Role-playing, war games and fantasy sports;Computer games / online games: strategy guides
        DOI
        10.3998/mpub.14371469
        ISBN
        9781943208661, 9781943208654
        Publisher
        Amherst College Press
        Publisher website
        https://acpress.amherst.edu/
        Publication date and place
        2024
        Classification
        Hobbies, quizzes and games
        Role-playing, war games and fantasy sports
        Computer games / online games: strategy guides
        Pages
        194
        Rights
        https://creativecommons.org/licenses/by-nc-nd/4.0/
        • Imported or submitted locally

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        License

        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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