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        Everything to Play For

        How Videogames Are Changing the World

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        Author(s)
        Did, Marijam
        Collection
        Knowledge Unlatched (KU); KU Select 2025 SDG Books
        Number
        fea72e96-0d4b-4585-8a84-14711c1ffa7e
        Language
        English
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        Abstract
        Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public.The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gamings influence so that this extraordinary power can be harnessed for good. 
        URI
        https://library.oapen.org/handle/20.500.12657/98431
        Keywords
        Social Science; Technology Studies; Social Science; Popular Culture; Social Science; Anthropology; Cultural & Social
        ISBN
        9781804293263, 9781804293249, 9781804293256
        Publisher
        Verso
        Publisher website
        https://www.versobooks.com/en-gb
        Publication date and place
        2024
        Grantor
        • Knowledge Unlatched
        Imprint
        Verso UK
        Classification
        Popular culture
        Social & cultural anthropology, ethnography
        Rights
        https://creativecommons.org/licenses/by-nc-nd/4.0/
        • Harvested from KU

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        License

        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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