Metareference in Videogames
Abstract
Taking an original, in-depth approach, this book investigates the forms and functions of metareference in videogames. Drawing on a rich body of research in game studies, transmedial narratology, and neighbouring disciplines, the author combines detailed close-reading-style analyses of the indie games What Remains of Edith Finch, The Magic Circle and OneShot with a breadth of examples and systematic analyses that span multiple genres as well as several decades of videogaming. In doing so, the book maps different metareferential elements that can be found in videogames and proposes an original model for their analysis, while showcasing the complex interrelations among different metareferential elements in contemporary videogames. This book will appeal to videogame researchers and transmedial narratologists as well as to those interested in metaization in media and popular culture across disciplines.
Keywords
Metagames; Meta-games; Metareference; Meta-reference; Videogames; Video games; Digital games; Transmedia; Narratology; Transmedial narratology; OneShot; The Magic Circle; What Remains of Edith FinchDOI
10.4324/9781003595991ISBN
9781040392546, 9781040392546, 9781040392577, 9781003595991, 9781032978949Publisher
Taylor & FrancisPublisher website
https://taylorandfrancis.com/Publication date and place
Oxford, 2025Imprint
RoutledgeSeries
Routledge Advances in Game Studies,Classification
Media studies
Games development and programming
The Arts
Digital animation
History
Popular culture


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