Chapter Listener perspective in games and virtual reality
IN Book: The Routledge Handbook of Sound Design
Author(s)
Isak de Villiers Bosman, Kristine Jørgensen,Oğuz 'Oz' Buruk,Juho Hamari
Contributor(s)
Filimowicz, Michael (editor)
Language
EnglishAbstract
The Routledge Handbook of Sound Design offers a comprehensive overview of the diverse contexts of creativity and research that characterize contemporary sound design practice. Readers will find expansive coverage of sound design in relation to games, VR, globalization, performance, soundscape and feminism, amongst other fields. Half a century since its formal emergence, this book considers sound design in a plethora of practical contexts, including music, film, soundscape and sonification, as well as the emerging theoretical and analytical approaches being used in scholarship on the subject. The Routledge Handbook of Sound Design tracks how ideas and techniques have migrated from one field to the next, as professionals expand the industry applications for their skills and knowledge, and technologies produce new form factors for entertainment and information. Collectively, the chapters included in this volume illustrate the robustness and variety of contemporary sound design research and creativity, making The Routledge Handbook of Sound Design essential reading for students, teachers, researchers and practitioners working on sound design in its many forms.
Keywords
Virtual reality; Games; Audio; Perspective; EmbodimentDOI
10.4324/9781003325567-1ISBN
9781003325567, 9781003325567, 9781032351476, 9781032351575Publisher
Taylor & FrancisPublisher website
https://taylorandfrancis.com/Publication date and place
London, 2024Imprint
Focal PressSeries
Sound Design,Classification
Music
Music recording and reproduction
Musical scores, lyrics and libretti
Techniques of music / music tutorials / teaching of music
Acoustic and sound engineering


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